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mdirenzold@gmail.com
Mike DiRenzo - Level Design Portfolio
  • Professional Games
    • Magic: Legends
    • Neverwinter >
      • Undermountain
      • Heart of Fire
      • Ravenloft
      • Lost City of Omu
    • Halo Wars 2
    • Rise of the Tomb Raider
    • Lara Croft and the Temple of Osiris
    • WildStar
  • Personal Levels
    • Berserk - Gears of War
    • Vortigauntlet - Half-Life 2: Ep. 2
    • Titan VR - Unreal Tournament III
    • Blastrobots - Team Game in UDK
    • Underfoot - Unreal Tournament III
  • Resume
  • Bio
 
Picture
DEVELOPMENT INFO

Game: Unreal Tournament III: Black Edition
Genre: First-Person Shooter

Engine: Unreal Engine 3
Development Time: 10 Days
Game Mode: Capture the Flag - 8-12 players

RESPONSIBILITIES

·     Layout & Documentation
·     Construction & Lighting
·     AI Pathing
·     Optimization
Download Titan VR
Picture

Fight on the surface or take refuge underground

    "Underfoot" is a small eight to twelve player Capture the Flag map for Unreal Torunament III  that I created in ten days. In "Underfoot", warring factions compete for control over an abandoned mining facility. The map features two unique thematic areas: the exterior surface  and an underground interior which players can enter through a variety of approaches that range from safe to high risk.

DESIGN GOALS

Fidelity
Verticality: “Underfoot” features a high degree of vertical gameplay and an underground environment that is visually and mechanically distinct from the level’s surface area. The surface area also features two major tiers of gameplay area. This layout provides ample opportunities for varying angles of attack, but remains accessible enough for newcomers to quickly grasp.

Two Environments, one map
Choice & Flow: “Underfoot” provides players with choice by maximizing their options through its flow. If players change their mind about a path they take, there are many opportunities to reroute. Players can even use the Impact Hammer or Rocket Launcher “skill jumps” at the expense of health to clear otherwise impossible gaps, adding to the map’s risk/reward opportunity.

Equalizer
Balance: “Underfoot’s” simple and symmetrical, yet unconventional layout yields interest and novelty without sacrificing accessibility, balance, or ease of navigation.

MAP GALLERY

    This gallery contains several maps detailing "Underfoot's" flow and boundaries. Use the thumbnails at the bottom to navigate and click on the image to view it in high resolution.

Professional Games
Magic: Legends
Neverwinter
Halo Wars 2
Rise of the Tomb Raider
Lara Croft and the Temple of Osiris
WildStar
Resume
Bio

US: 610 416 4976
mdirenzoLD@gmail.com
Personal Levels
Berserk - Gears of War
Vortigauntlet - Half-Life 2: Episode 2
Titan VR - Unreal Tournament III
Blastrobots - UDK Team Game
Underfoot - Unreal Tournament III
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