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mdirenzold@gmail.com
Mike DiRenzo - Level Design Portfolio
  • Professional Games
    • Magic: Legends
    • Neverwinter >
      • Undermountain
      • Heart of Fire
      • Ravenloft
      • Lost City of Omu
    • Halo Wars 2
    • Rise of the Tomb Raider
    • Lara Croft and the Temple of Osiris
    • WildStar
  • Personal Levels
    • Berserk - Gears of War
    • Vortigauntlet - Half-Life 2: Ep. 2
    • Titan VR - Unreal Tournament III
    • Blastrobots - Team Game in UDK
    • Underfoot - Unreal Tournament III
  • Resume
  • Bio
 
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GAME INFO


Genre: Action MMORPG
Platform: Xbox One / PlayStation 4 / PC
Initial Release Date: June 20, 2013
Module Release Date: June 26, 2018 (PC)
CONTRIBUTIONS
Position: Staff Game Content Designer
  • Designed and implemented Castle Ravenloft epic 5-man dungeon​
  • Designed, and implemented the non-repeatable Castle Ravenloft story instance
  • Supported the content team with troubleshooting, debugging, and bug fixes on some of our more technical content like Barovia adventure zone Heroic Encounters
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Castle Ravenloft - 5-Man Epic Dungeon

Arc Games - Neverwinter - Castle Ravenloft - Development Blog
Content Type: 5-man Epic Dungeon

Responsibilities:
  • Pitched, designed, implemented, and acted as vision holder for Castle Ravenloft, a 45 minute epic 5-man dungeon
  • layout, encounters, scripting, cutscenes, writing, achievements
  • worked closely with environment artists, systems designers, animators, and FX artists to realize a vision that both suited Neverwinter's gameplay needs as well as the thematic narrative needs for this iconic DnD setting
Castle Ravenloft description coming soon

Design Goals

  • Adapt the Curse of Strahd source material in a faithful way that also plays to the strengths of the minute to minute Neverwinter experience
  • Heavily feature Stahd von Zarovich as a constant presence - blur the line between dungeon and final boss
  • Leverage interesting spaces in DnD campaign dungeon and turn them into set piece moments for interesting pacing
  • Develop interesting ways to introduce enemies into the playspace beyond simple placement - ghost vignettes, werewolves jumping through windows, cavalry charging, decorative suits of armor coming to life

SET PIECE Highlights

​Coming soon!

Castle Bridge

Coming soon!

Haunted Ballroom

Coming soon!

Chapel

Coming soon!

Cutscenes

Initial Planning & Level Layout

Coming soon!
Professional Games
Magic: Legends
Neverwinter
Halo Wars 2
Rise of the Tomb Raider
Lara Croft and the Temple of Osiris
WildStar
Resume
Bio

US: 610 416 4976
mdirenzoLD@gmail.com
Personal Levels
Berserk - Gears of War
Vortigauntlet - Half-Life 2: Episode 2
Titan VR - Unreal Tournament III
Blastrobots - UDK Team Game
Underfoot - Unreal Tournament III
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