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MIKE DIRENZO - GAME DESIGN PORTFOLIO
  • Professional Games
    • Project 12
    • Magic: Legends
    • Neverwinter >
      • Heart of Fire
      • Ravenloft
      • Lost City of Omu
    • Halo Wars 2
    • Rise of the Tomb Raider
    • Lara Croft and the Temple of Osiris
    • WildStar
  • Personal Work
    • Berserk - Gears of War
    • Vortigauntlet - Half-Life 2: Ep. 2
    • Titan VR - Unreal Tournament III
    • Blastrobots - Team Game in UDK
    • Underfoot - Unreal Tournament III
  • Resume
  • Bio

DEVELOPMENT INFO

Genre: 2D Platformer
Engine: TorqueX 2D Builder

Team Size: 4
Development Time: 8 weeks

RESPONSIBILITIES
Role: Level Designer
·     Design & Construction of Level 2
·     Game Concept & Documentation

·     Developed ideas for double jump & dash mechanics
·     Balance
·     Assisted artist with parallax effects

Download Rattack

GAME DESCRIPTION

    Rattack! is a classic side-scrolling 2D platformer that tests players' reflexes. Rattack! gives players control of a powerful ninja rat apprentice, Radcliff. Radcliff’s greatest strength is his mobility. Radcliff is able to zip around environments with the double jump and sword dash attack abilities.  Radcliff also collects Shurikens, which he uses to attack enemies and cut down objects that allow him to reach different paths.

MY ROLE

    I helped develop Rattack's overall concept along with Radcliff's double jump and dash abilities. I was also responsible for the design and construction of the game's second level. Additionally, I worked closely with our artist to achieve an immersive parallax effect to add depth to the game. Rattack! features four unique background layers with varying sharpness and distance (movement speed) relative to the camera. Throughout the game's development, I was a strong advocate for empowering players in as many ways as our constraints allowed. We achieved this through an extremely mobile main character, a great degree of environmental and combat feedback, and opportunity for choice through level layouts that provide multiple paths. I also worked to maintain the working Game Design Document for Rattack! throughout development.

GAME DESIGN GOALS

Mobility
Mobility: Rattack! empowers players with an extremely mobile main character. Radcliff can double jump and use his forward dash attack to reach far off areas and slice through enemies. Rattack's level layouts compliment this by facilitating a high amount of vertical movement.

Choice
Feedback: Rattack! features comprehensive visual and audio feedback for combat and environmental interactions. As players slice through Cocktail Roaches, the enemy explodes and shakes the camera cuing a fulfilling slash sound effect. This sort of feedback applies to destructible power lines and cans that players cut down as well.

Feedback
Choice: Rattack's levels provide choices through multiple paths and viable options for players who are aggressive or conservative. It also provides risk-reward scenarios with useful pickups located in dangerous places.


LEVEL 2 MAP

Level 2 Map
Professional Games
Project 12
Magic: Legends
Neverwinter
Halo Wars 2
Rise of the Tomb Raider
Lara Croft and the Temple of Osiris
WildStar
Resume
Bio

US: 610 416 4976
[email protected]
Personal Work
Berserk - Gears of War
Vortigauntlet - Half-Life 2: Episode 2
Titan VR - Unreal Tournament III
Blastrobots - UDK Team Game
Underfoot - Unreal Tournament III
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