GAME DESCRIPTION
Rattack! is a classic side-scrolling 2D platformer that tests players' reflexes. Rattack! gives players control of a powerful ninja rat apprentice, Radcliff. Radcliff’s greatest strength is his mobility. Radcliff is able to zip around environments with the double jump and sword dash attack abilities. Radcliff also collects Shurikens, which he uses to attack enemies and cut down objects that allow him to reach different paths.
MY ROLE
I helped develop Rattack's overall concept along with Radcliff's double jump and dash abilities. I was also responsible for the design and construction of the game's second level. Additionally, I worked closely with our artist to achieve an immersive parallax effect to add depth to the game. Rattack! features four unique background layers with varying sharpness and distance (movement speed) relative to the camera. Throughout the game's development, I was a strong advocate for empowering players in as many ways as our constraints allowed. We achieved this through an extremely mobile main character, a great degree of environmental and combat feedback, and opportunity for choice through level layouts that provide multiple paths. I also worked to maintain the working Game Design Document for Rattack! throughout development.
GAME DESIGN GOALS
Feedback: Rattack! features comprehensive visual and audio feedback for combat and environmental interactions. As players slice through Cocktail Roaches, the enemy explodes and shakes the camera cuing a fulfilling slash sound effect. This sort of feedback applies to destructible power lines and cans that players cut down as well.
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