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MIKE DIRENZO - GAME DESIGN PORTFOLIO
  • Professional Games
    • Project 12
    • Magic: Legends
    • Neverwinter >
      • Heart of Fire
      • Ravenloft
      • Lost City of Omu
    • Halo Wars 2
    • Rise of the Tomb Raider
    • Lara Croft and the Temple of Osiris
    • WildStar
  • Personal Work
    • Berserk - Gears of War
    • Vortigauntlet - Half-Life 2: Ep. 2
    • Titan VR - Unreal Tournament III
    • Blastrobots - Team Game in UDK
    • Underfoot - Unreal Tournament III
  • Resume
  • Bio
 
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GAME INFO


Genre: Action RPG
Platform: PC / Xbox One / PlayStation 4
Release Date (PC): March 23, 2021
CONTRIBUTIONS
Position: Senior Game Designer​
  • Ownership of all overworld content implementation standards and pipelines - templates, documentation, classes, tutorials
  • Defined standards for Minor, Major, and Special Skirmishes - emergent gameplay objectives
  • Designed new randomized rotating skirmish system - documentation, visual dev UX mockups
  • Design and implementation ownership of Benalia, Shiv, and Tazeem overworld content
  • Expanded object prefab functionality with core engineering team - UX mockup, documentation, intake
  • Designed and implemented Rift hunting system - prototyped proximate detection, worked with UI team
  • Designed and implemented all overworld Mana Tower Control Battles - player control unlocks rift detection
  • Designed and implemented Shattered Reliquary dungeon system, built a library of reusable room and corridor prefabs
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JUMP TO:

OVERWORLD SYSTEM
DUNGEONS
OVERWORLD CONTENT
EVENT: TIPPING THE SCALES
DESTRUCTIBLES
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Overworld System

Arc Games - Magic Legends Design Blog - Overworlds, Hubs, and Instances
Each region or area within a plane consists of a large map called an “Overworld”. These maps are massive, explorable landscapes teeming with life and filled to the brim with exhilarating action. Players will encounter a number of compelling Overworld activities while carving out their Planeswalker legacy, including:
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JUMP TO:
TECH
SKIRMISHES
MANA TOWERS
BOSSES
MANA WISPS
DEEDS
STORY GUIDE
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Object Library Tech (WIP)

Coming soon!
Download Document
Object Implementation Document
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Mission Instance Tech (WIP)

Coming soon!
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Skirmishes (WIP)

These are bite-sized pieces of emergent activity that generally last between 1 to 4 minutes in length, with objectives that scale in difficulty based upon their rank. They come in three levels of rarities, which are ranked as Minor, Major or Special:

Minor Skirmishes: These normally last a little over a minute and take the form of a simple event or fight themed on the region the skirmish is set in. For example, a player in Shiv may happen upon a small group of goblins raiding a village and be tasked with defeating them to save the inhabitants. Successfully completing the objectives of a Minor Skirmish rewards the player with more gold and spell shards than random Overworld encounters. 

Major Skirmishes
: These last about twice the length of a Minor Skirmish and feature increases in difficulty and rewards. Fail conditions, which are objectives that must be met to continue the skirmish, are introduced at this rank. For example, a player in Benalia may encounter some roving cultists who are attacking a Benalish encampment. If players fail to protect the equipment or characters in the camp, the skirmish may end as failed. Major Skirmishes grant more loot than Minor Skirmishes, meaning players are more likely to unlock new spells.


Special Skirmishes
: These are the rarest type of skirmish, with only a small number of Special Skirmishes existing in each Overworld region. They occur very infrequently and feature much more difficult battles in which players may encounter dragons, giants, or large armies. These include fail conditions like Major Skirmishes along with fight mechanics based on local story missions. Players who succeed in overcoming these challenges are granted with fantastic rewards, building on previous tier rewards with guaranteed rare drops. 

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Mana TOwer Defense (WIP)

Each Overworld region houses three tower-like structures that tap into an ancient power. Players who seek to take advantage of this power must wrest control of the three towers from enemy armies. Players who manage to defeat the enemy hordes and take control are rewarded with the ability to detect and travel through rifts in the local region. Each of these rifts leads to a small dungeon known as a Shattered Reliquary.
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Overworld Bosses (WIP)

As up to 6 players in a specific overworld map fulfill deeds, claim mana towers, complete skirmishes, and prevail in Mythic encounters, a Planar Instability bar will fill. When the bar is filled, a two minute timer will begin counting down, indicating that a portal will open soon. When this timer expires and the portal materializes somewhere in the overworld, another timer will begin - signaling that it is time to locate and enter the portal to defeat powerful world boss Echoes. One of the two Echoes will be a main boss from whichever region you entered the portal in, the other echo will materialize as a powerful enemy from any of the regions/planes.

Upon defeating these Echoes, you will obtain an Orb of Shadows in addition to various other loot (gold, pages, equipment pieces, etc.). A character is limited to collecting five (5) Orb of Shadows each week. These Orbs of Shadows can be taken to the Mana Vault in your personal Realm and exchanged for Unrefined Aether, Gold, Eternal Echoes, and Chromatic Mana.

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Mana Wisps (WIP)

These are enigmatic beings in the iconic colors of the Magic Multiverse. They randomly spawn in regional Overworld maps and wander the area aimlessly, wreaking havoc by enhancing the abilities of any creature they happen to fly by. Players that manage to skillfully destroy the mana wisp or defeat wisp-enhanced enemies will be greeted by an explosive cascade of loot, including massive quantities of Planar Mana that can be used for advancement in a player’s Realm.
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Deeds (WIP)

​Coming soon!
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Story Guide (WIP)

​Coming soon!
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Dungeon System (WIP)

Shattered Reliquaries

Players who travel through a rift will find themselves inside a Shattered Reliquary, a small dungeon built to contain and protect mysterious Artifacts from a bygone era. Players who overcome the challenges will be rewarded with a relic cache, which has a chance of unlocking a new Artifact.
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Reliquary Rifts (WIP)

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Overworld Content

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JUMP TO:

TAZEEM
SHIV
BENALIA
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Tazeem Overworld

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Shiv Overworld

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Benalia Overworld (WIP)

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Event: Tipping the Scales (WIP)

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Destructibles (WIP)

Coming soon!
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Professional Games
Project 12
Magic: Legends
Neverwinter
Halo Wars 2
Rise of the Tomb Raider
Lara Croft and the Temple of Osiris
WildStar
Resume
Bio

US: 610 416 4976
[email protected]
Personal Work
Berserk - Gears of War
Vortigauntlet - Half-Life 2: Episode 2
Titan VR - Unreal Tournament III
Blastrobots - UDK Team Game
Underfoot - Unreal Tournament III
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Powered by Create your own unique website with customizable templates.