GAME INFO
Genre: Action RPG Platform: PC / Xbox One / PlayStation 4 Release Date (PC): March 23, 2021 |
CONTRIBUTIONS
Position: Senior Game Designer
|
JUMP TO:
Overworld System
Each region or area within a plane consists of a large map called an “Overworld”. These maps are massive, explorable landscapes teeming with life and filled to the brim with exhilarating action. Players will encounter a number of compelling Overworld activities while carving out their Planeswalker legacy, including:
|
JUMP TO:
Object Library Tech (WIP)
Mission Instance Tech (WIP)
Coming soon!
Skirmishes (WIP)
These are bite-sized pieces of emergent activity that generally last between 1 to 4 minutes in length, with objectives that scale in difficulty based upon their rank. They come in three levels of rarities, which are ranked as Minor, Major or Special:
Minor Skirmishes: These normally last a little over a minute and take the form of a simple event or fight themed on the region the skirmish is set in. For example, a player in Shiv may happen upon a small group of goblins raiding a village and be tasked with defeating them to save the inhabitants. Successfully completing the objectives of a Minor Skirmish rewards the player with more gold and spell shards than random Overworld encounters.
Major Skirmishes: These last about twice the length of a Minor Skirmish and feature increases in difficulty and rewards. Fail conditions, which are objectives that must be met to continue the skirmish, are introduced at this rank. For example, a player in Benalia may encounter some roving cultists who are attacking a Benalish encampment. If players fail to protect the equipment or characters in the camp, the skirmish may end as failed. Major Skirmishes grant more loot than Minor Skirmishes, meaning players are more likely to unlock new spells.
Special Skirmishes: These are the rarest type of skirmish, with only a small number of Special Skirmishes existing in each Overworld region. They occur very infrequently and feature much more difficult battles in which players may encounter dragons, giants, or large armies. These include fail conditions like Major Skirmishes along with fight mechanics based on local story missions. Players who succeed in overcoming these challenges are granted with fantastic rewards, building on previous tier rewards with guaranteed rare drops.
Minor Skirmishes: These normally last a little over a minute and take the form of a simple event or fight themed on the region the skirmish is set in. For example, a player in Shiv may happen upon a small group of goblins raiding a village and be tasked with defeating them to save the inhabitants. Successfully completing the objectives of a Minor Skirmish rewards the player with more gold and spell shards than random Overworld encounters.
Major Skirmishes: These last about twice the length of a Minor Skirmish and feature increases in difficulty and rewards. Fail conditions, which are objectives that must be met to continue the skirmish, are introduced at this rank. For example, a player in Benalia may encounter some roving cultists who are attacking a Benalish encampment. If players fail to protect the equipment or characters in the camp, the skirmish may end as failed. Major Skirmishes grant more loot than Minor Skirmishes, meaning players are more likely to unlock new spells.
Special Skirmishes: These are the rarest type of skirmish, with only a small number of Special Skirmishes existing in each Overworld region. They occur very infrequently and feature much more difficult battles in which players may encounter dragons, giants, or large armies. These include fail conditions like Major Skirmishes along with fight mechanics based on local story missions. Players who succeed in overcoming these challenges are granted with fantastic rewards, building on previous tier rewards with guaranteed rare drops.
Mana TOwer Defense (WIP)
Each Overworld region houses three tower-like structures that tap into an ancient power. Players who seek to take advantage of this power must wrest control of the three towers from enemy armies. Players who manage to defeat the enemy hordes and take control are rewarded with the ability to detect and travel through rifts in the local region. Each of these rifts leads to a small dungeon known as a Shattered Reliquary.
|
Overworld Bosses (WIP)
As up to 6 players in a specific overworld map fulfill deeds, claim mana towers, complete skirmishes, and prevail in Mythic encounters, a Planar Instability bar will fill. When the bar is filled, a two minute timer will begin counting down, indicating that a portal will open soon. When this timer expires and the portal materializes somewhere in the overworld, another timer will begin - signaling that it is time to locate and enter the portal to defeat powerful world boss Echoes. One of the two Echoes will be a main boss from whichever region you entered the portal in, the other echo will materialize as a powerful enemy from any of the regions/planes.
Upon defeating these Echoes, you will obtain an Orb of Shadows in addition to various other loot (gold, pages, equipment pieces, etc.). A character is limited to collecting five (5) Orb of Shadows each week. These Orbs of Shadows can be taken to the Mana Vault in your personal Realm and exchanged for Unrefined Aether, Gold, Eternal Echoes, and Chromatic Mana. |
Mana Wisps (WIP)
These are enigmatic beings in the iconic colors of the Magic Multiverse. They randomly spawn in regional Overworld maps and wander the area aimlessly, wreaking havoc by enhancing the abilities of any creature they happen to fly by. Players that manage to skillfully destroy the mana wisp or defeat wisp-enhanced enemies will be greeted by an explosive cascade of loot, including massive quantities of Planar Mana that can be used for advancement in a player’s Realm.
|
Deeds (WIP)
Coming soon!
Story Guide (WIP)
Coming soon!
Dungeon System (WIP)
Shattered Reliquaries
Reliquary Rifts (WIP)
Overworld Content
JUMP TO: