I'm a San Francisco based game designer looking for new remote or hybrid Bay Area opportunities! I'm most comfortable operating on the technical end of the design space, working with engineers to build content systems that are scalable and maintainable. I'm big on documentation, especially of the visual variety; flowcharts, GIF's, etc and optimizing workflows.
I recently led a a procedural content generation feature, exploring the constraints and building guardrails for a creative team to work within. Before that, I owned the content design of open world spaces in an ARPG, defining and building different content archetypes, extensively documenting them, creating templates for other designers to build from, while working closely with proprietary tools engineers to expand our object library functionality. Genres I've contributed to include; MMORPG, isometric puzzle dungeon crawler, third-person action-adventure, RTS, ARPG, Soulslike and Roguelike. |