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I'm a San Francisco based game designer working at Turtle Rock Studios. I'm most comfortable operating on the technical end of the design space, working with engineers to build scalable and maintainable pipelines. I'm big on documentation, with robust visual aids.
My work spans a large variety of IP's, genres, toolsets, and production budgets. I've contributed to action-adventure titles, first-person shooters, top-down puzzle dungeon crawlers, MMORPG's, RTS, soulslike, and roguelite games. |
